45+ Video Game Industry Revenue Statistics: Game On!

How much is the gaming industry actually worth?

That it is one of the driving economies in the world.

How big is it?

The video game industry revenue statistics will blow your mind:

Fascinating Video Game Industry Stats (Editor’s Choice): 

  • Free-to-play console games generated 458% in 2018 opposed to the previous year. 
  • The global video game market is predicted to be worth $138 billion by 2021.
  • The video game industry generated $131 billion in 2018.
  • Esports market on the route of surpassing the $1.5 billion by 2023.
  • 81% of Americans probably play and pay for games.
  • An average gamer spends at least 7 hours a week playing games.
  • Tetris is the best-selling video game of all time, with 500+ million copies sold.
  • Video games produced a revenue of $35.4 billion in 2019 in the USA,

And as long as there are gamers to play the industry is going to grow. 

Today, we explore the gaming industry and just how much revenue it generates. 

Video Gaming Industry Statistics

1. The video games industry generated $131 billion in 2018. 

(Source: Variety)

2018 was a very lucrative year for gaming. Based on the stats collected the video gaming industry incurred $131 billion of revenue for the entire year. More than impressive for the future of games! 

The income incurred from mobile games greatly topped the income gained from both PC and console games. 

As for the future, predictions say that besides mobile games the biggest drivers of the future industry will be VR games and cloud gaming. 

2. The video game market is predicted to become a $300 billion industry by 2025.

(Source: Variety)

Predictions say that in just five years’ time we can expect a total income of $300 billion for video games. This prediction lies on the basis of the development of mobile gaming and other innovative offerings. 

Rising technologies like VR, cloud and the advancement of 5G will more than likely add to it. Moreover, business models are going to support micropayments in-game, which are already changing gaming economics. 

3. It is estimated that the indie game market is worth $1 billion on Steam alone.

(Source: Hackernoon)

The fact that the India gaming market has reached $1 billion on Steam! Long gone are the years of hardship for Indie developers! They have generated record numbers of revenue in 2019.

But with the rise of platforms like Steam, indie games have managed to make a massive stamp on today’s industry. 

4. Premium game revenue amounted to $17.8 billion in 2018.

(Source: Games Industry)

The rise of free-to-play games led many to assume that the premium game market would take a hit. 

However, this is certainly not the case. 

In fact, the video game industry revenue 2018 for the premium game market experienced a rise of 10% in terms of revenue. 

The three most popular games were Grand Theft Auto V, Fifa 18, and Player Unknown’s Battlegrounds. 

Income by game:

  1. PlayerUnknown’s Battlegrounds, Bluehole – $1.028 billion
  2. FIFA 18, Electronic Arts – $790 million
  3. Grand Theft Auto V, Take-Two Interactive – $628 million
  4. Call of Duty: Black Ops IIII, Activision Blizzard – $612 million
  5. Red Dead Redemption 2, Take-Two Interactive – $516 million
  6. Call of Duty: WWII, Activision Blizzard – $506 million
  7. FIFA 19, Electronic Arts – $482 million
  8. Monster Hunter: World, Capcom – $467 million
  9. Tom Clancy’s Rainbow Six Siege, Ubisoft – $440 million
  10. Overwatch, Activision Blizzard – $429 million

5. Free-to-play console games generated 458% in 2018 opposed to the previous year. 

(Source:  Games Industry)

The video game console market share shows the increasing amount of free-to-play consoles. It blew up in 2018 with an astounding increase of 458%. Fortnite is the main reason for the surge in popularity. 

Income by Game 2018: 

  1. Fortnite  – $2.4 billion
  2. Dungeon Fighter Online – $1.5 billion
  3. League of Legends – $1.4 billion
  4. Pokemon GO – $1.3 billion
  5. Crossfire – $1.3 billion
  6. Honour of Kings – $1.3 billion
  7. Fate/Grand Order – $1.2 billion
  8. Candy Crush Saga – $1.1 billion
  9. Monster Strike, Mixi – $1.0 billion
  10. Clash Royale, Supercell, Tencent – $0.9 billion

Free-to-play was one of the most dominant business models in 2018. It accounted for 80% of all digital revenue in 2018, equating to around $88 billion in total. 

6. Fortnite is the top earner in the free-to-play market in 2019.

(Source: VG247)

Video game industry statistics reveal that more money has been spent on Fortnite and FIFA 19 than on any other game in 2019. 

Fortnite was the highest-grossing game of the year, generating around $1.8 billion across all platforms. As far as paid premium games go, FIFA 19 was able to garner $786 million. It was followed by Call of Duty: Modern Warfare with $465 million. 

7. 85% of gamers purchased downloadable content for Fortnite in 2019.

(Source: Statista)

Gamers in the USA are particularly fond of the battle royale game Fortnite. Video game sales statistics confirm that 85% of gamers in the USA purchased DLC for this specific game. 

It was followed by Dota 80%, Hearthstone 71%, and Destiny 69%.

8. Global video game market is predicted to be worth $138 billion by 2021.

(Source: Statista)

According to the predictions released by Statista, the global video game market was worth $115 billion in 2018. 

Further statistics predict that by the year 2021, the video game market value would increase to $138 billion. 

9. Retail revenue of US video game industry amounted to $678 million in 2020.

(Source: Statista)

The US is a very lucrative market for the gaming industry. In fact, it may be one of the most important mainly because of the amount of revenue it generates for the industry. According to the most recent statistics from January 2020, the video game market share in the US is $678 million. 

Interestingly, the lowest segment revenue is accessories. 

The highest number of purchases are being done during the holidays. 

10. Sony boosted sales and increased revenue by 300% in a span of 4 years. 

(Source: Gaming Scan)

In just four years, Sony managed to turn things around and established a growth in revenue of an exasperating 300%. 

During the period between 2017 and 2018 alone, a video game market growth of 41% was established. On the other hand, Microsoft experienced a 32% increase. Apple reported an increase of 18%.

11. A 12% increase in revenue is expected for 2020 in the mobile game industry. 

(Source: Iron Source)

The global mobile game revenue for 2019 amounted to $68.5 billion. Based on the prediction and research conducted by Newzoo, the figure is supposed to jump by 12% in a span of a year. 

The income for the mobile game market for 2020 is estimated to increase to $76.7 billion. 

12. There are 208,000 games publishers according to Sensor Tower. 

(Source: Iron Source)

Based on the data collected from Sensor Tower, game publishers make up 15% of all publishers. As things stand in the third quarter of 2019, out of 792,000 publisher 208,000 are game developers. 

It just goes to show the importance of the gaming industry size.

13. Video games revenue by segment worldwide predicts an income of $15.9 for downloadable games by 2024.

(Source: Statista)

Based on the findings released by Digital Market Outlook, the gaming industry is going to become much more lucrative in the years to come. 

Predictions for the video game revenue by year show some interesting results. Namely, that by the year 2024 the income incurred for downloadable games will be $15.9 million. 

On the other hand, online games will earn $15.8 million. But the leader will still the mobile game segment with an income of $50.1 million. 

14. The Asia Pacific region is the fastest growing gaming region with 13% year-on-year growth. 

(Source: LAI Global Game Services)

The Asia Pacific region is one of the most important parts of the world for the game industry. Currently it is the third largest market, behind Europe and North America. However, it is the fastest growing market. 

The video game industry growth in the region is at 13% year-on-year. Developers are already releasing both online, social and mobile games in the region with their targets being markets like Japan, South Korea and China. 

15. Esports market on the route of surpassing the $1.5 billion by 2023.

(Source: Business Insider)

With competitive gaming becoming a big part of popular culture, more brands and investors are racing in the segment. Due to this, esports viewership is expected to grow by 9% compound annual growth rate (CAGR), during a four-year period between 2019 and 2023.

The video game industry worth is estimated to jump from $454 million from 2019 to $646 million in 2023. 

16. Video games produced a revenue of $35.4 billion in 2019 in the USA,

(Source: Screen Rant)

Based on the report released by ESA and NPD group, a record-breaking income of $35.4 billion has been established in the USA gained from video games. The figure actually jumps by 2% as opposed to the previous year in question. 

These video game facts and statistics reveal that the income was generated due to software purchases, all in-game purchases, as well as mobile data spent. But it does not include the sales of physical content nor the sales of PC digital content. 

17. $109 billion spent on gaming in 2017 by 2.2 billion gamers

(Source: Media Kix)

Newzoo released their Game Market Report for 2017 which firstly indicated that there are more than 2 billion gamers around the globe. 

But the report added the video game sales numbers shat say that all those gamers spend around $109 billion on video games. Gamers are propelling the industry towards new heights. 

18. Mobile game market constituted 42% of the total games market in 2017.

(Source: Media Kix)

The mobile gaming market increased to 42% of the overall main market in 2017. It jumped from 37% from 2016, which was a staggering and unexpected increase. It makes up a total video game industry revenue of $46.1 billion for the period. 

Smartphone games make up 32% of the market share. But tablet games are still going strong as the sales have not dropped down significantly compared to the previous year. 

19. The US surpassed China as the biggest gaming market in 2019.

(Source: Fortunly)

It makes sense that the world’s most populous country is the biggest market for gaming. 

China has been the biggest video gaming market for a long time now. However, things have been picking up in the US recently, resulting in it overpassing Chinese gamers. 

In 2019, there was a total of $36.9 worth of games sold in the USA, as opposed to $36.5 of revenue gained in China. Furthermore, the gap is on pace to increase even further with time. The US’s revenue is currently climbing by 11.7% annually. 

20. Asia is the highest grossing contient, with a revenue of $72.2 billion in 2019.

(Source: Fortunly)

Asia is by far the leader in video game sales in 2019 with a revenue of $72.2 billion. Furthermore, it accounts for 47.4% of the global gaming market. 

Additionally, North America is expected to account for 26% of global sales. The Middle East and Africa account for 3.2% and a revenue of $4.8 billion.

Video Game Sales Stats

21. Grand Theft Auto V is the best selling game in a 10-year period between 2010 to 2020.

(Source: Engadget)

The NPD Group has released the sales numbers of the period between 2010 and 2020. Grand Theft Auto V has been at the very top of the list. 

In fact it is the best selling game across all platforms and has managed to top the likes of Call of Duty: Black Ops and Call of Duty: Black Ops II. 

The top 10 video game sales chart is as follows

  • Grand Theft Auto V
  • Call of Duty: Black Ops
  • Call of Duty: Black Ops II
  • Call Of Duty: Modern Warfare 3
  • Call of Duty: Black Ops III
  • Call Of Duty: Ghosts
  • Red Dead Redemption II
  • Call of Duty: WWII
  • Call of Duty: Black Ops III
  • Minecraft

22. Epic reveals that its PC game store has more than 100 million users. 

(Source: The Verge)

Only a year after releasing their gaming store, Epic has amassed more than 100 million users on the platform. Their video game sales statistics also reveal that during this period they were able to generate an income of $680 million. $251 million of those represent sales of third-party games. 

Epic attracted its audience by offering more than 200 titles available on the platform. 73 of them are given for free and also adding $23 million in coupons and game sales. 

23. 81% of Americans probably play and pay for games. 

(Source: Game Gavel)

Based on the most recent report in regards to internet users around the world, a total of 260 million Americans have a steady internet connection. 

But what is more important for the gamer industry is that video game usage statistics indicate that around 81% of them either play or pay for games or even do both. 

24. The European game market grew by 15% year on year in 2018.

(Source: Game World Observer)

It just goes to show how quickly the gamer market is developing. Gamers from Europe are gaining on their competition and the market has increased by 15% in 2018. At the same time, the gathered video game statistics for 2018 show that an income of €21 billion was established. 

The European market mostly the four main countries which include France, Germany, Spain, and the UK. The four countries generate revenue of  €12.3 billion on video games alone, with consoles accounting for 47% of it. 

25. Consumer spending on games will grow to $196 billion by 2020.

(Source: Newzoo)

Video game profits are predicted to increase to $196 billion by the year 2022. A CAGR of 9% is predicted for the period between 2018 and 2020 that is supposed to skyrocket the gaming industry even further. 

Individually speaking, mobile gaming is supposed to amass $95.4 billion by 2022 and will most likely account for almost half of the entire gross. Smartphone revenue will be the driving force of this increase as predictions say that it will earn them $79.7 billion by 2022.

Best Selling Consoles

Hold on to your horses:

26. 56% of gamers in Europe use PCs. 

(Source: Game World Observer)

When it comes to gaming in Europe, 56% of gamers prefer playing their games on PCs. 50% use consoles while 48% play on smartphones. Tablets gain the attention of 27%  of the audience members while handheld devices account for only 17%.

However, video game usage statistics say that 17% of players in Europe use all of the mentioned devices. 

27. PlayStation 2 reigns supreme as the world’s best selling console. 

(Source: IGN)

Sony PlayStation 2 is still the world’s number one selling console with 159 million units moved over its existence. The success that Sony has been having with its latest console, the PlayStation 4, is outstanding. They have had a good run in the last four years. But it still not in danger of overpassing the PlayStation 2 any time soon. 

All Time Video Game Console Sales (in copies): 

  1. PlayStation 2 – 159 million 
  2. Nintendo DS – 154 million
  3. Game Boy/Game Boy Color – 119 million
  4. PlayStation 4 – 106 million
  5. PlayStation – 103 million
  6. Nintendo WII – 102 million
  7. PlayStation 3 – 88 million
  8. Xbox 360 – 85 million
  9. Game Boy Advance – 82 million
  10. PlayStation Portable – 80 million 

28. US video game-related sales increased by 18% in 2018 as opposed to the previous year. 

(Source: Fortune)

The video game market size is steadily increasing in the USA. In 2018 a record-breaking increase of 18% was established, accounting for an income of $43.4 billion. This goes against the $37.9 billion earned on vide games in 2017 in the US alone. 

The US gaming market has been developing steadily and has become the largest one in the world. 

29. Overall console sales drop by 35%.

(Source: Comic Book)

Although still selling well, console sales have been dropping down year in and year out. The latest figures from January 2020 say that a drop opposed to the same time last year of 35% was established. 

The mobile gaming industry is definitely taking a toll on consoles. However, console sales do tend to drop after holidays are over so a change might still occur. Nevertheless, both PlayStation 4 and Xbox One are at the end of their life cycles and are due for a replacement which is in preparation. 

Next-gen consoles like PlayStation 5 and Xbox Series X are already in the works. 

30. Six of the top 20 best selling games in 2018 were from Nintendo.

(Source: Business Insider)

Nintendo has been doing really well when it comes to sales of both consoles and games. In fact, Nintendo Switch is one of the fastest-selling game consoles in the modern era. 

In 2018, a total of 8.7 million Switch consoles were sold. 

31. Console sales predicted to grow by 13.4% year on year. 

(Source: Newzoo)

Opposed to 2019, console sales are predicted to establish a 13.4% year on year increase in sales for the coming year. It is supposed to translate to video game sales that will incur $47.9 billion. 

32. Mobile gaming remains the largest segment in 2019.

(Source: Newzoo)

Mobile gaming, that includes both tablets and smartphones, has remained the largest gaming segment in 2019. It established a year on year increase of +10.2% to gain $68.5 billion in revenue. This is exactly 45% of the global market. Video game statistics say that approximately $54.9 billion comes from smartphone games.  

33. PC gaming is the smallest and slowest growing market. 

(Source: Newzoo)

The PC game market is definitely not doing so well. According to the latest report, they are currently the smallest market. What is more concerned they are also the slowest goring market. Their year on year increase for 2019 was 4% the PC gaming market was able to earn $35.7 billion. 

34. The cloud gaming market is expected to be valued at $306 million in 2019.

(Source: Markets and Markets)

The cloud gaming market has been rising steadily and is slowly becoming one of the more important ones in the segment. The value has already read $306 million in 2019 but a CAGR increase of 59% is predicted for the upcoming four years. This would lead to the cloud video game industry revenue stacking up to $3.1 billion by the year 2024.

The driving force that accounts for this trend are the commercialization of 5G networks, the rise of the number of gamers, the development of competitive gaming on mobile phones, and the ever-increasing number of internet users. 

How Many People Play Video Games? 

You’re in for a treat:

35. Around 70% of Americans play video games. 

(Source: Variety)

Currently, 67% of people in the US play games on at least one type of device, according to the study by Electronic Entertainment Design and Research. This amounts to around 211 million people in the US playing video games. But half of those play games on multiple platforms.

However, further video game player statistics say that 90% of those people play games on smartphones, tablets or both. 

36. An average gamer spends at least 7 hours a week playing games. 

(Source:  Limelight Networks)

Gamers spend seven hours and seven minutes on average playing games on a weekly basis. This is actually an increase of 19.3% compared to last year. 

However, 34% of gamers spend more than seven hours a week playing, while 19.6% play more than 12 hours a week according to the most recent video game player statistics

37. Germany is the only place in Europe where mobile gaming devices are prevalent. 

(Source:  Limelight Networks)

Gaming trends indicate that the usage of mobile phones for gaming has been growing over the years. In fact, in almost all markets mobile phones are the most used type of device to play games. 

Germany is the only country where players don’t commonly use mobile phones for playing games. Instead, they use computers. This is fairly consistent with the video game statistics from 2017.

On the other hand, consoles are used the most in the UK. Computers and tablets are the primary gaming option for players from India. 

38. Watching other people play games is popular with younger gamers. 

(Source:  Limelight Networks)

A rising trend in today’s gaming society is watching other people play games online. Streaming your gameplay through platforms like YouTube or by using Twitch Prime is very popular among modern games. 

However, traditional sports are still watched more than esports tournaments or other people playing games. 

Gamers watch a little bit more than three hours of traditional sports per week, while they spend around two and a half hours watching other people play video games. The only place where watching gameplay streams online is more popular among gamers than traditional sports are places like Japan. Singapore and South Korea. 

39. Gamers usually spend around one and a quarter of an hour in consecutive gameplay. 

(Source:  Limelight Networks)

What indicates the gaming industry growth is the number of time gamers are spending in consecutive gameplay. On average, gamers are spending at least 1 hour and 22 playing a game without stopping or 1.37 hours. 

The country with the longest rating is Singapore with 1.56 hours. The lowest country is Italy where games spend only 1.09 hours on consecutive gaming. 

It’s mostly Americans who spend more than 2 consecutive hours playing video games – 18.8%. 

Best Selling Games of All Time

Here we go:

40. Tetris is the best-selling video game of all time with 500+ million copies sold. 

(Source: IGN)

Surprisingly enough, Tetris is the best selling game of all time worldwide. It was originally released back in 1984 by a Soviet Union developer called Elektronica. Since then, the game has been released on 50 different platforms and even managed to sell 35 million copies on Nintendo alone. 

While it is difficult to determine the exact number of sales, the Tetris Company managing director said that there have been 425 million paid mobile phone downloads and another 70 million physical copies sold till 2014. 

It is safe to say that Tetris takes the position among the most popular video games in the world today. 

41. Sims sold 7 million copies on PC. 

(Source: Tom’s Hardware) 

The Sims franchise is one of the most popular games on PC in the world. In fact, sources say that it managed to sell over 125 million copies worldwide if we count all the sequels and all available platforms. 

However, it is still one of the best selling PC games of all time. It topped the charts for four years straight ever since its initial release in 2000. 

Best Selling PC Games of all Time (in copies):

  1. The Sims7 million 
  2. StarCraft7 million 
  3. Myst6 million 
  4. The Sims 2 6 million 
  5. Half-Life 26 million 

42. Grand Theft Auto V is the best selling PlayStation 4 game with 19 million units moved. 

(Source: Statista) 

As of January 2020, Grand Theft Auto V is one of the best selling PS4 games of all time with 19.39 million copies sold. The GTA franchise has always been an important one. The latest entry in the long line of GTA games has proven to be probably the best they ever made. 

List of Best Selling PS4 Games:

  1. Grand Theft Auto V19.39 million 
  2. Call of Duty: Black Ops 315.09 million 
  3. Red Dead Redemption 219.94 million
  4. Call of Duty: WWII13.4 million
  5. FIFA 1811.8 million 
  6. FIFA 1710.94 million
  7. Uncharted10.33 million
  8. Spider-Man8.76 million
  9. Call of Duty: Infinite Warfare8.48 million
  10. Fallout 48.48 million

43. Team Fortress was the top-selling game on Steam in 2018 with more 50 million units sold. 

(Source; Statista)

Team Fortress 2 is one of the best selling Steam games of all time. It holds the record as the best selling game in 2018 as it was able to sell 50.19 million times on the popular gaming platform. In fact, it is still one of the all time greats even with titles like Assassin’s Creed, Rainbow Six and PUBG being at the very top as well.  

44. Video game sales are mostly seasonal. 

(Source: Statista)

Research shows that video game sales are extremely seasonal. In fact, in some periods sales have dropped for more than 10% compared to the same period the previous year. 

Black Friday video game sales and sales during Cyber Monday are actually the peak periods when the most amount of games are sold. According to NPD Group, sales of video games usually peak around November and December in the US. 

45. Luigi’s Mansion 3 is the top-selling video game on Amazon in 2019.

(Source: Thinknum)

Amazon has recently released a list of their best selling video game items for 2019. Perhaps surprisingly, Luigi’s Mansion 3 tops the charts among Amazon video game sales, not including gift cards and accessories related to the games. This is mainly due to the increased sales of Nintendo Switch and PlayStation 4 established recently. 

46. Word of Warcraft has the biggest population of players with 7 million people. 

(Source: Altar of Gaming)

Although it is exceptionally hard to determine the population of players on an MMO RPG game, Blizzard released a figure of 7 million active players using Word of Warcraft. Ever since its release 15 years ago, WoW has been viewed as the largest MMO, and the number of players actively playing it certainly confirms it. 

According to the research conducted by Realm Pop, there are 44 million active characters in the US, with 41 million more in Europe. 

Interestingly, after WoW’s latest expansion, Cataclysm, there have been even 12 million active players. But the figure is not officially confirmed. 

The MMO video game industry size is massive and popular that there are many more popular MMOs other there. 

MMO games based on player population

  1. Word of Warcraft7+ million 
  2. The Elder Scrolls Online3+ million 
  3. Black Desert Online2+ million 
  4. Guild Wars 21.5+ million
  5. Old School Runescape1+ million
  6. Final Fantasy XIV1+ million

Let’s wrap-up, guys:


There is a common misconception that video games can ruin our children’s minds!

This is a drastic way of looking at things. While video game addiction is real and a global problem among teens, there are more benefits to it than drawbacks. Video games can help kids concentrate better, allow them to think faster and work on their problem solving abilities. They can help kids with social issues to relax around strangers and even learn a new language!

The growth of the gaming industry only shows that video games are going to get even more popular. Especially with new types of devices that the developers are creating. 

Gaming is a great way to relieve tension and help you pass your time! It should not be vilified and viewed as something that can deter our kids from the righteous path. 

Our video game industry revenue stats are here to help you understand just how big and important the industry is. It is a highly profitable one that will continue to amass profits in the years to come. 

If you are interested you can check some more fascinating stats around the world on SpendMeNot.com or find out some more answers to the questions related to the gaming industry below. 


How much is the gaming industry worth? 

Although the figures change depending on the source, it was confirmed that the global market of the gaming industry was valued at $137.9 billion in 2018. According to current sources, the 2019 global gaming market is roughly worth $151.9 billion. It is estimated that the video game industry value may reach $180.1 billion by the year 2021.

What video game has generated the most revenue? 

According to Market Watch, Grand Theft Auto V is the most grossing video game ever made. Based on their research, GTA V amassed a record sum of $6 billion in revenue since it was released back in 2013. Till today, the game has sold 90 million copies. 

However, if we look at it from a franchise perspective, Nintendo’s Mario franchise has the most games sold. But no single game was able to break the video game sales record of GTA V.

How many gamers are in the world? 

Based on the latest research there are approximately 2.2 billion gamers in the world. The current population of Earth is around 7.6 billion, meaning that about a third of people on the planet are gamers. 

Also, out of the given 2.2 billion, 1.2 billion enjoy playing their favorite games on a PC. The video game industry growth is ever expanding and we can expect this number to increase with the newest innovations in gaming that are to come. 

Is the video game industry bigger than the gaming industry? 

When talking about the entertainment industry, people tend to forget that gaming is also a part of it. Most people concentrate on the movie and music industry. But as things are going now, the video game industry was able to outperform not just one of them, but both the movie industry and the music industry combined together. 

The latest video game sales confirm a revenue of around $152.1 billion generated from 2.5 billion games sold around the world. On the other hand, the movie industry was able to earn $41.7 billion with the leading movie being Avengers: Endgame that earned $858,373,000 on its opening weekend alone. 

The music industry was the least profitable of all the entertainment industries as it was only able to generate a profit of $19.1 billion. 


An experienced content writer with an eye for detail and super-advanced research skills.

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